Without shader topic
Setup and usage
Wrap your desired widget with AnimatedGlitch:
final _controller = AnimatedGlitchController(
frequency: const Duration(milliseconds: 200),
level: 1.2,
distortionShift: const DistortionShift(count: 3),
);
@override
Widget build(BuildContext context) {
return Scaffold(
body: AnimatedGlitch(
filters: [
GlitchColorFilter(
blendMode: BlendMode.color,
color: Colors.blue.shade900,
)
],
controller: _controller,
child: Image.asset(
'assets/cyberpunk.jpg',
fit: BoxFit.cover,
),
),
);
}
Output:
You can wrap any kind of widget, and the glitch effect
will be applied as well.:
final _controller = AnimatedGlitchController(
frequency: const Duration(milliseconds: 200),
level: 1.2,
distortionShift: const DistortionShift(count: 3),
);
@override
Widget build(BuildContext context) {
return Scaffold(
body: AnimatedGlitch(
controller: _controller,
child: Stack(
alignment: Alignment.center,
children: [
Column(
children: [
Expanded(
child: Container(
color: Colors.red,
),
),
Expanded(
child: Container(
color: Colors.orange,
),
),
Expanded(
child: Container(
color: Colors.purple,
),
),
Expanded(
child: Container(
color: Colors.yellow,
),
),
],
),
const Icon(
Icons.person,
size: 400.0,
)
],
),
),
);
}
Output:
Controller
To control glitches, you will need to create an AnimatedGlitchController:
final controller = AnimatedGlitchController();
Controller has several key methods such as start
, stop
and reset
.
final controller = AnimatedGlitchController();
controller.start();
controller.stop();
controller.reset();
You can specify (and mutate) optional values such as:
- frequency: Determines the interval at which glitches occur (mutable).
- chance: Determines the probability of a glitch appearing (mutable).
- level: Determines the extent to which
Distortions
andColorChannels
are shifted, based on the provided glitching level (mutable). - distortionShift: Determines the number of generated
Distortions
and the delays for appearing and disappearing (mutable). - colorChannelShift:
ColorChannels
are generated based on this. The number of "channel shifts" is equal to the length of the provided colors list. The value of delay specifies the duration after which the sequence of the ColorChannels will appear one by one (mutable). - autoStart: The controller will automatically start generating glitches upon creation.
final controller = AnimatedGlitchController(
frequency: const Duration(milliseconds: 500),
level: 2.2,
distortionShift: const DistortionShift(count: 20),
colorChannelShift: const ColorChannelShift(
colors: [
Colors.purple,
Colors.indigoAccent,
Colors.orange,
],
),
);
Output:
Color filters
You can provide specific color filters that will be applied before the ColorChannels
are shifted:
return Scaffold(
body: AnimatedGlitch(
filters: const [
GlitchColorFilter(
blendMode: BlendMode.color,
color: Colors.grey,
),
GlitchColorFilter(
blendMode: BlendMode.colorBurn,
color: Colors.orange,
)
],
controller: _controller,
child: Image.asset(
'assets/cyberpunk.jpg',
fit: BoxFit.cover,
),
),
);
Output:
## Known issues- Due to frequent rebuilds, some junks may occur when scrolling. To minimize this behavior, you can try stopping the AnimatedGlitchController when scrolling begins and starting it again when scrolling ends. This approach may help:
final _controllers = List.generate(
20,
(_) => AnimatedGlitchController(
frequency: const Duration(milliseconds: 200),
level: 1.2,
distortionShift: const DistortionShift(count: 3),
),
);
final images = List.generate(
20,
(_) => Image.asset(
'assets/cyberpunk.jpg',
fit: BoxFit.cover,
),
);
@override
Widget build(BuildContext context) {
return Scaffold(
body: NotificationListener(
onNotification: _onNotification,
child: ListView.builder(
itemCount: images.length,
itemBuilder: (_, index) => SizedBox(
height: 200,
child: AnimatedGlitch(
controller: _controllers[index],
child: images[index],
),
),
),
),
);
}
bool _onNotification(Notification notification) {
if (notification is ScrollStartNotification) {
for (final controller in _controllers) {
controller.stop();
}
return true;
}
if (notification is ScrollEndNotification) {
for (final controller in _controllers) {
controller.start();
}
return true;
}
return false;
}
Classes
- AnimatedGlitch With shader Without shader
- Shortcuts.
- AnimatedGlitch With shader Without shader
- Shortcuts.
- AnimatedGlitchController Without shader
- Controller to control the AnimatedGlitchWithoutShader widget.
- AnimatedGlitchController Without shader
- Controller to control the AnimatedGlitchWithoutShader widget.
- AnimatedGlitchWithoutShader Without shader
- Widget to display a glitch effect.
- AnimatedGlitchWithoutShader Without shader
- Widget to display a glitch effect.